Watch it on Youtube In this webinar, Andy Brown, creative specialist at The Foundry, explains the conceptual underpinnings of MODO’s modeling system and demonstrates exactly what it is that makes …Read More
An Introduction to NUKE, MODO, and MARI Creative Specialist Martin Mayer gives an introductory course to those just getting started with MODO, MARI, and NUKE. Learn how to generate a …Read More
What is MODO’s Mesh Paint Tool? MODO’s Mesh Paint Tool is a bit of a clone tool or a copy machine. From MODO help: “The Mesh Paint tool provides a …Read More
Whether you’re creating real-time content for immersive experiences like games or virtual reality; iterating on concepts or crafting final production meshes for product design; using 3D to communicate, visualize or …Read More
“Tomasz Lechocinski walks through recreating the X-Men flipping scales of the Sentinels using Modo’s particle systems.” – Lester Banks | Click Here to Learn More View Products for The Foundry …Read More
Chaos Group’s V-Ray for MODO was announced last August at Siggraph, and now the public beta is open. Join the public beta Note: You have to a Chaos Group login in …Read More
First off, if you don’t have MODO, you can download a free trial of the latest version at Toolfarm (under Standalone). Download it and play along. Okay, to the tutorials! …Read More
Mike Jagodzinski, which explains Mike’s workflow for bringing textures in from The Foundry’s Mari for rendering in Luxology’s Modo. Lester Banks, one of my favorite blogs, linked this tutorial from …Read More
Creating Seemless Lizard Skin in Modo
Posted By Tomasz Lechociński
1. Modeling the Scales in Modo & Baking them to Bitmaps.
You’ll model the scales in Modo and bake them to create Normal and Ambient Occlusion maps.
By SpencerTF on Feb 27, 2013 at 01:52 PM ButterflyNetRender is a popular network rendering controller for Lightwave, Autodesk Maya, Messiah Studio, Luxology modo, 3ds Max, XSI, Digital Fusion, Adobe …Read More