New: Maxon Announces Cinema 4D R15


MAXON has introduced CINEMA 4D Release 15 (R15) that redefines the 3D motion graphics, visual effects, painting and rendering software workflow. The next-generation release of the widely-used 3D software platform reinforces the leadership MAXON has earned over the past 25 years by elevating the creative experience from project planning to content delivery, and is marked by powerful enhancements to modeling, text creation, rendering and sculpting. 

Packed with improved capabilities and added features such as all-new beveling for modeling efficiency, interactive kerning for advanced 3D typographic control, and Team Render allowing for convenient rendering across networks directly within the CINEMA 4D interface, R15 delivers to 3D professionals the ultimate toolset for creating compelling creative content and collaborating more effectively to take on the most demanding projects.

CINEMA 4D R15 delivers outstanding enhancements to many aspects of your 3D workflow, from text creation and modeling to advanced rendering optimizations and an all-new network rendering solution. Release 15 contains much more than just new features – it demonstrates persistent progress in direct response to your feedback.

As MAXON continues to innovate, adding new features and enhancing existing tools, the focus is always on providing exceptional stability and performance, unmatched integration and a straightforward, efficient and flexible interface.

Key Highlights of CINEMA 4D Release 15

The new and enhanced 3D modeling, animation and rendering workflow features and performance enhancements in CINEMA 4D Release 15, available for both Mac OS X and Windows, include:

Rendering Enhancements – R15 is packed with rendering improvements to achieve faster, higher-quality imagery. The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.

On the quality side, a new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.

Modeling Enhancements – MAXON has enhanced modeling productivity in CINEMA 4D, introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.

Improved Typographic Tools – CINEMA 4D R15 continues to elevate the design experience delivering significant typographic, text editing and control capabilities via MoText and Text Splines directly in the 3D view. New kerning, and tracking tools can be applied with MoGraph effectors or used in XPresso and edited at any time to create complex typographic elements and animation.

Dynamic Sculpting – Improved dynamic sculpting tools in CINEMA 4D Studio Release 15 ensure artists can sculpt with finesse and optimize with ease. In cases in which there are adequate subdivision, sculpting tools can be used directly on any polygonal model. Advanced masking, mirroring and duplication options, as well as the new Amplify brush that gives control to interactively inflate and use new draw modes to sculpt lines and areas defined by lasso, polygonal drawing or a rectangle, gives artists complete control and flexibility for adding and preserving desired sculpted details.

Miscellaneous Workflow, Modeling and Animation Improvements

Renowned for outstanding ease of use, CINEMA 4D R15 also includes many new productivity-boosting features including:

Texture Manager – Provides artists with powerful new texture management tools to fix broken texture links and wrangle bitmaps with ease to control even the most complex scenes.

Architectural Grass – Based on the powerful Hair and Fur engine in CINEMA 4D Studio, the new grass material features lets users quickly and easily simulate and add grass to any object within CINEMA 4D Release 15 Visualize and Studio.

Camera Crane — A new Camera Crane rig offers customers a dependable, production-friendly solution to easily simulate real-life Jib crane shots by adjusting the angle and length of the base, arm, head and the camera itself.

What To Look Forward To:

A New Dimension in Rendering!

Enjoy faster, higher-quality rendering with CINEMA 4D R15. Enhance the photorealism in your renders with new Global Illumination methods, and render stills and animations quickly with Team Render, an all-new network rendering tool which offers easy setup and a smooth workflow completely within the CINEMA 4D interface.

Possibly the Most Powerful Bevel Tool Available


Cut corners without compromise using the all-new Bevel tool in CINEMA 4D R15. Interactively bevel points, edges and polygons using tool handles directly in the view, and create a clean, high-quality mesh with advanced topology options. Master your mesh with an optimized Slide tool that supports multiple edge loops.

The Tool of Choice for Professional 3D Typography

Gain advanced typographic control over MoText and Text Splines, interactively kerning individual characters in the 3D view. Adjust kerning, tracking, baseline shift and scale with full 3D text that's always editable and animated via MoGraph Effectors.

Sculpting – the Shape of Things to Come

Sculpt with finesse and retopologize with ease in CINEMA 4D Studio Release 15. Use powerful sculpt tools directly on polygonal objects, mirror sculpt strokes and project a new mesh onto your sculpted objects. CINEMA 4D’s Sculpting system continues to grow more powerful and flexible, providing an easy method of manipulating your meshes in a fast, intuitive workflow and without switching to another application.

Tailor-made for Efficient Workflow

Workflow tweaks throughout CINEMA 4D R15 make your production pipeline more efficient. Fit deformers automatically to objects, grow grass with a single click, manage textures with ease and animate camera jib shots with all the precision of a seasoned Hollywood grip. CINEMA 4D R15 makes every click count, adding up to a fast and easy workflow where your creativity can explode.


CINEMA 4D R15 – the ultimate team player to render high-res stills and animations.

With CINEMA 4D R15 Team Render you can easily exploit all the excess processing power in your local network to quickly preview scenes and render high-resolution stills or final animations.

Team Render is a groundbreaking new approach to network rendering that minimizes setup time and maximizes performance using a peer-to-peer architecture and automatic discovery of render clients via Bonjour. Click to add computers to your team, and quickly distribute complex render tasks across your entire network.
Quickly preview scenes by sending the results of the Team Render directly to the Picture Viewer, or batch multiple jobs with the Render Queue. Either way, Team Render can be managed completely within the CINEMA 4D interface.

Peer-to-Peer Performance

Team Render is an all-new network rendering concept that uses peer-to-peer communication to distribute render tasks. Because there's no bottleneck at a central server, the assets required to render your scene get to each client quicker. This means clients spend time rendering instead of waiting for assets.

Render 1000 Frames, or just 1

Utilize the power of your team to easily render the frames of an animation or to distribute the buckets of a still frame. Machines share the workload to calculate caches for Global Illumination, Ambient Occlusion and Subsurface Scattering so you can utilize advanced rendering features and still meet the deadline.


New GI and AO options make it easy to achieve the desired look.
You'll enjoy powerful enhancements to Global Illumination and the Physical Render engine in CINEMA 4D R15 Broadcast, Visualize and Studio, as well as improved Ambient Occlusion and multi-threading in all CINEMA 4D versions.

More Quality. More Speed.

CINEMA 4D has long offered irradiance caching as faster alternative to the render-intensive but extremely precise QMC method for Global Illumination (GI). A newly developed Irradiance Cache algorithm now delivers much better results in even less time! Caches are calculated per frame, which eliminates pre-calculation of the entire animation and delivers much faster feedback. And peer-to-peer distribution of animations to clients across a network has been made easier with Team Render.

Global Illumination offers powerful presets and greater flexibility than ever, with the option to mix and match the method used to calculate primary and secondary illumination.  Use Light Mapping to quickly calculate extreme diffuse depths. Ambient Occlusion can now be calculated more quickly based on the new Irradiance Cache method.

Intel Embree Raytracing

The more complex the better – and fast as lightning:

The Physical Renderer in CINEMA 4D R15 uses Intel’s Embree raytracing engine whose highly optimized algorithms increase render power by up to 300% – without any reduction in image quality! The more complex a scene is, the more you get out of this increased power, regardless of which processor you’re using!


Create clean and controllable bevels in CINEMA 4D R15.

Bevels catch the light and make your 3D models appear more realistic, but in the past they've made a mess of a mesh. The all-new Bevel tool in CINEMA 4D R15 offers an extreme level of control so you can achieve the look and mesh flow you desire. Interactively bevel points, edges and polygons directly in the view using new tool handles, or enter exact values and access additional options in the Attribute Manager. Create a rounded bevel with adjustable tension or use splines drawn in the Attribute Manager or in the view to control the edge profile. Limit the bevel amount to prevent edges from overlapping, and customize the mitering and ending options. Use the Solid mode in conjunction with a Subdivision Surface to easily add sharp bevels to hard surfaces while maintaining the basic shape of the model. Enjoy the ultimate flexibility of the new Bevel tool in CINEMA 4D R15.


Slide and clone complete edge loops and keep things curvy.

With the Slide tool in CINEMA 4D R15 you can adjust multiple edges, and complete edge loops, with a single drag. Adjust the slide with interactive viewport handles or specify a slide distance based on a fixed value or a proportional offset from the surrounding loops. Duplicate loops to get more detail by simply control-dragging, and optionally preserve the curvature of the existing mesh. The new Slide tool offers fast and flexible control, whether you're a character animator optimizing the edge flow of a model for rigging or a technical modeler dialing in a surface of your object.

What You're Going to Need:

Windows Vista, 7 or 8 (64-bit only) on Intel or AMD processors with SSE3 support; Mac OS X 10.6.8 or higher on 64-bit Intel-based Macs; 1024 MB available RAM, DVD ROM drive. A standard DVD installation can require up to 7 GB of hard drive space. The software must be registered for unrestricted use.

Operating systems supported by CINEMA 4D R15 and BodyPaint 3D R15


Windows 8 64-bit (all versions)

Windows 7 64-bit (all versions)

Windows Vista 64-bit (all versions)

Windows 2008 Server 64-bit

Windows 2012 Server 64-bit


Apple Mac OS X 10.6.8~(and higher)

CPU minimum requirements for CINEMA 4D R15 and BodyPaint 3D R15

Minimum CPU Windows PC

Intel Pentium 4

Athlon 64


Minimum CPU Macintosh

Intel Core 2 Solo

Intel Pentium 4

Intel Pentium 4D

Intel XEON

Intel Core 2 Solo

Intel Core 2 Duo

Intel Core 2 Quad

Intel Core i7

Intel Core i5

Intel Core i3

Intel Celeron

Intel Celeron D

AMD Sempron

AMD Athlon 64

AMD Opteron

AMD Phenom

Intel Core Solo

Intel Core Duo

Intel Pentium M

Intel Xeon Phi

Intel Itanium

Intel Itanium II

Intel Pentium

Intel Pentium II

Intel Pentium III

Intel 486



AMD Athlon XP/MP

AMD Duron

Power 4

IBM PowerPC G4

IBM PowerPC G5



Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 2.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.To find out more about processing speed, CINEBENCH test results can be found online.The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in CINEMA 4D.


To learn more about the release of R15 check out Maxon's full article by clicking here.