Update: The Foundry Mari 2.0 V2

What's Hot in Mari 2.0 v2?

Caching and uncaching multiple selected layers now works on all selected layers instead of the last selected layer only.

Add Mask Stack and Add Adjustment Stack buttons have been added to the Layers palette.

New functions have been added to the Python API and the API documentation has been updated.

Feature Enhancements:

BUG ID 33877 – The Layers palette has been extended and now includes buttons to Add Mask Stack and Add Adjustment Stack. This makes it easier than navigating through several menus.

BUG ID 34818 – Share As Channel has been renamed to Share Layers As Channel, which now shares all selected layers into a new channel

Bug Fixes:

BUG ID 34619 – On some operating systems, when creating a new Ptex project, Mari lost its ability to use OpenGL.

BUG ID 34674 – Windows: Channel Presets did not generate the correct templates when scanning directories.

BUG ID 34700 – Caching and uncaching multiple selected layers only cached or uncached the last selected layer instead of all those selected. Cache Layer and Uncache Layer have been renamed to Cache Layers and Uncache Layers respectively. They now operate on all selected layers instead of the current layer only.

BUG ID 34885 – The Run Script action in the right-click menu in the Image Manager was missing.

BUG ID 35050 – Pressing the corresponding modifier keys while the mouse button or tablet pen were held down did not engage navigation.

BUG ID 35082 – When shader creation failed it sometimes caused Mari to crash.

BUG ID 35094 – Mari sometimes crashed after flattening a layer.

BUG ID 35218 – Channel Presets always resized the images to fit the patches, regardless of the setting in the dialog.

BUG ID 35237 – Import into New Channel did not correctly set the default resolution for the new channel when the Resize patches to fit images option was selected.

BUG ID 35242 – Share Layers as Channel did not correctly set the default image resolution for the new channel.

BUG ID 35728 – Undo stopped working after using the Paint Buffer Transform tool.

BUG ID 35745 – Flattening or merging layers sometimes caused Mari to crash.

BUG ID 36033 – Patches were being rendered with no color bleed when layers were flattened or cached.

BUG ID 34619 – On some operating systems, when creating a new Ptex project, Mari lost its ability to use OpenGL.

BUG ID 36393 – Some combinations of Bake Render Size, Virtual Texture Size, and assets, when cached or flattened, produced incorrect blocks of color.

BUG ID 36399 – A progress dialog appeared during Python export function calls.

BUG ID 36484 – In certain instances, baking was corrupted when navigating when Auto Bake and Clear was active. Made the canvas widget track the modifier keys used in triggering the various navigation tools, and made it call bake when the corresponding keys are held down, and the auto bake and clear setting is enabled.

BUG ID 36701 – Converting a layer to paintable with different sized patches caused Mari to become unresponsive.

BUG ID 37288 – When using the tow brush, shader baking, such as layer caching, flattening, and grouping, resulted in patches not bleeding correctly to expose UV seams.

Related:

Learn More | Purchase The Foundry Mari 2.0 V2 – $1,995.00 TF Price

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[via Toolfarm.com]