Tutorial: Nuke in Production Series

What You will be Creating

We’ll have a look at the viewer and discuss some of the viewer features in more detail. We will also take a look at the Node Graph and how to apply or manipulate nodes. In general, we’ll take a look at a number of features and processes which will help when following the remaining lessons in this series.

Tutorial:

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In this section, we’ll explore the way channels work in Nuke and how important they are to the compositing workflow. We’ll take a look at how to extract or shuffle various channel information from one asset to another. And finally, we’ll step through the important skill of how to composite a multi-pass render from a 3D package.

Click here to download the source files for this project so that you can follow along!

In this tutorial, we’ll step through various methods for 2D tracking in Nuke. We will be taking a look at the “Tracker” node for 2D tracking and how to apply tracking data to assets using the match-move technique. We’ll also take a look at footage stabilization and how to get a great track using averaged tracking data from multiple track points.

Click here to download the source files for this project so that you can follow along!

In this session, we’ll take a look at various features and techniques of the “Roto” tool in Nuke. We will step through various examples of applying Roto-scoping data to assets. Finally, we’ll discuss the animation system and how to refine or improve key-frame data.

Click here to download the source files for this project so that you can follow along.

In this tutorial, we’ll take a look at tracking footage using the 3D “Camera Tracker” node. We will cover some of the fundamental techniques used to get better tracking results. We’ll also take a look at creating and refining a 3D scene in Nuke, using camera tracking data.

Click here to download the source files for this project so that you can follow along.

In this session, we’ll take a look at some of the main color correction and grading tools Nuke has to offer. We’ll study some of these by looking at various example assets as well as step through how to implement various color correction nodes by doing a CG integration scene.

Click here to download the source files for this project so that you can follow along.

In this tutorial, we’ll go through the process of customizing Nuke to suit your workflow. We’ll take a look at how to create Gizmos and how much easier they make your Nuke experience. Finally, we’ll explore the fantastic world of Tool Sets…

Click here to download the source files for this project so that you can follow along.

Be sure to check out aetuts+ whenever you need help with a project or just want some inspiration!

Related:

The Foundry Nuke

[via Toolfarm.com]