Sign up for a free Krakatoa C4D Webinar

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Krakatoa C4D seamlessly connects MAXON CINEMA 4D with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating MILLIONS of particles. Krakatoa C4D shares the same rendering core with Krakatoa SR (Stand-alone Renderer), Krakatoa MX (3ds Max), and Krakatoa MY (Maya) which will produce identical results given the same input data and settings.

Register for a session now by clicking a date below:

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System Requirements

  • PC-based attendees: Windows® 7, Vista, XP or 2003 Server
  • Mac-based attendees: Mac OS® X 10.6 or newer
  • Mobile attendees: iPhone®, iPad®, Android™ phone or Android tablet

Learn More/ Purchase Krakatoa for CINEMA 4D

Key features of Krakatoa for CINEMA 4D include:

  • Point or voxel representation of particle data with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files.
  • Concurrent support for additive and volumetric shading models, with per-particle control over data including color, emission, absorption, density and more.
  • Support for various light scattering algorithms, high quality self-shadowing and occlusions from geometry objects.
  • Integration with the native particle systems of CINEMA 4D as well as with third party products like X-Particles by Insydium Ltd. and TurbulenceFD by Jawset Visual Computing.
  • Dedicated objects for quick conversion of mesh volumes and surfaces to point clouds.
  • Particle loader objects to read Krakatoa’s native .PRT file format as well as NextLimit RealFlow particle .BIN files and .CSV text files.
  • Tools for saving particles to disk and support for saving multiple variations of the same simulation with different initial seeding using Batch rendering or via network rendering with Thinkbox Deadline to achieve higher particle counts.
  • A powerful render-time particle repopulation option to produce high-density particle clouds from low count base simulations.
  • Dedicated tools for creating “sticky” Camera Projection mapping for advanced dissolving effects.