Skin Microstructure Deformation with Displacement Map Convolution
This video from ICTGraphicsLab reminds me of Stephen Hawking talking about black holes… it’s a bit over my head! For example, “We present a technique for synthesizing the effects of skin microstructure deformation by anisotropically convolving a high-resolution displacement map to match normal distribution changes in measured skin samples.” This has some great visuals to help explain it though.
Skin Stretch: Simulating Dynamic Skin Microgeometry SIGGRAPH 2015
The Siggraph presentation is a bit easier to understand.
If this sort of thing interests you, you may want to check out
Di-O-Matic Facial Studio, a plug-in for 3ds Max. Need to create a realistic, caricature or cartoon head in 3ds max? Whatever the ethnicity or gender you are seeking to create, Facial Studio (3ds max edition) will greatly facilitate the once complex task of creating 3D heads.
CG Tutorial: How To Create The Best Human Skin Texture For 3D Characters
This is a Photoshop tutorial for creating the skin texture for your 3D models, showing a non-destructive image flattening and reflection removal.
CG Tutorial – Creating skin textures from scratch
Derek Sesson creates semi-realistic skin textures from scratch. It’s not software specific, but theory.