Let’s learn about Bullet Dynamics! Bullet is the name of the dynamics engine in Lightwave. According to the Lightwave marketing material:
Bullet is a fast, production-proven, open source physics engine that is used in many high profile, effects-driven films and real-time game engines. Bullet features 3D rigid body dynamics originally created by Erwin Coumans.
LightWave 11 features the Bullet dynamics engine directly in Layout so that it can be used with the new Fracture tool in Modeler to create compelling physics-based animation. Things like collapsing buildings, explosions, and even natural placement of items in a random pattern, would otherwise be difficult to do by hand.
There are loads of tutorials on the Bullet Dynamics engine, but to get you started, I’d recommend checking out these 3 tutorials first:
- LightWave 11 Bullet Basics Part 1
- LightWave 11 Bullet Basics Part 2
- LightWave 11 Bullet Basics Part 3
This great imagery below is from some of the scenes included in the LightWave 2015 content pack.
LightWave 2015 Bullet Dynamics Content: Mars Explorer
How to set up a simple dynamic car in LightWave 2015 – Bullet Dynamics
NewTek LightWave 3D
LightWave 2015 provides the tools that you need to solve your animation and design challenges
Numerous new workflow enhancements and features designed to streamline your creative process. LightWave makes the impossible possible with its easy, robust workflow for everything from visual effects, motion graphics, and game development to architectural visualization, product design, and advertising and marketing. Simplify your creative process with LightWave 2015.
We also have some training available from NewTek and 3D Garage. Visit Toolfarm.com for more info.