Maxon to Showcase Cinema 4D Game & Virtual Reality 3D Software

Maxon to showcase Cinema 4D game and virtual reality 3D software solutions at Game Developers Conference 2016.

NEWBURY PARK, Calif.– March 3, 2016 – MAXON, the industry-leading developer of professional modeling, painting, animation and rendering solutions, will be exhibiting its award winning 3D content creation solution – Cinema 4D – at the 2016 Game Developers Conference (GDC), the world’s largest and longest-running professionals-only game industry event taking place March 16 -18, 2016 at the Moscone Convention Center in San Francisco.

MAXON 3D software solutions are revered by game developers and artists worldwide for spectacular image quality, creative flexibility and an intuitive, easy-to-use interface for generating complex assets for game cinematics, game trailers and more.

Visitors to the MAXON GDC booth (#533, South Hall) will see how to easily incorporate 3D models, animation, custom textures and environments into their game development pipeline. Demos will also offer fresh insight while highlighting the seamless connectivity between Cinema 4D and BodyPaint 3D with many of today’s leading game development platforms including Unity 3D, Unreal Engine and leading third-party software applications including Substance Designer, Photoshop, and others.

MAXON is also excited to showcase its recently launched CV-VR Cam, a new Cinema 4D plug-in for rendering virtual reality (VR) content. The plug-in allows CG artists to generate pre-rendered or interactive VR video content for YouTube or Facebook. MAXON Vice President of Operations, Rick Barrett, creator of the CV-VR Cam plug-in and author of the companion tutorial series available on the company’s Cineversity training and education website, will be on hand to provide attendees practical VR game developer tips.” – Maxon

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